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GE Crazy Clientless bot v1.19
GE Crazy Clientless bot v1.19
Last Edit:2008-10-27 17:30:34    Count:434

$100 USD for 300 days.

 

It's Chinese version

notice: there’re public and private settings. Public is for all the family, private is only for the corresponding character.

01.basic protection(public)
02.basic protection(private)
03.attack monster option(private)
04.monster(public)
05.monster2(public)
06.item(public)
07.other(private)
08.return option(public)
09.team basic option(private)
10.captain(public)
11.team member(public)
12.team protection(private)
13.team assistant(private)
14.alarm option(public)
15.other player option(public)
16.GM policy(public)


01.basic protection(public)
A. die/return to village
1. If totally die xx times stop training: when total die of the family more than xxx time, stop training.


B. log out/log in
1. If character’s HP< % logout: the HP of any of the chars in the team < % logout
2. If be attacked by xx monsters, logout: all the family were attacked by more than xx monsters, logout
3. If items< xx pieces, stop training: when the items are less than xx. Stop training.
4. log in when there’re active monsters xx seconds, no active monsters xx seconds. Log in after Disconnect abnormally xx seconds: set the time for relogging in.


C. Rest/stop rest
1. Any char HP< % or MP < % start resting.
2. all chars HP> % and MP> % stop resting. Appoint rest:

D. Use commWarp when in danger
1. Any char HP < % use: any char of the family HP < %, use commwarp
2. if be attacked by xx monsters, use commwarp: when the family attacked by more than xx monsters, use commwarp to transmit to other place.
3. transmission point1
4. transmission point2
5. Transmission3: select from any of the transmission points when meets the demand
6. Use commwarp to return to training place after resting.


02.basic protection(private)
A. items/skills protection
every char can make its own special protection, can make it use items or skills and make it delay or whether to use when fighting

notice: for other chars in the same family or other family chars, the protection skills are made in “team protection(private)”


attack(private)

A. attack method
1. Don’t attack(for scouts): don’t attack monster when training, as the scouts can’t attack monsters in game
2. Pick up items in fight: the char will pick up items when the family are in fight if it’s made “don’t attack”. which will improve efficiency
3. Physical attack/skills attack
4. Using 1,2,3,4 when attacking: can make HP,MP, delay setting when using” skills attack”
5. When attacked by more than xx monsters: when the whole family attacked by more than xx monsters, using colony attack skills.
6. Use skill attack to fly monster: can’t attack “bee” fly monsters with sword, so must use skill attack


04.monster(public)

A. location limit
1. Location limit: if not, will search monster randomly
2. Attack range: the center is initial training position or the position appointed
3. Z coordinate limit: limit the coordinate when searching monsters
4. Monster level limit: limit the level of the monsters
5. Center as initial attack position: center as the position when log in game.
6. Center as appointed: center as appointed for training range
7. Attack range is polygon: the attack range is as polygon made
8. Attack along path: make paths, move along when there’s no monster.
9. Move to(when there’s no monster):move to the position appointed when there’s no monster in attack range(not for” attack along path”)
10. close path: the next point will be the first or the last but one point when reach the last point of the path.




05.monster2(public)

A. attack option
1. active monster: make it active monsters or not.
2. colony attack monster: make it colony attack monster or not.
3. attack/don’t attack/attack lonely/keep distant(boss)
4. priority: make sequence for the attack monsters
5. priority effect: low, mid, high
6. monster race: for “attack lonely”: will treat the monster as lonely if there’s no monsters of same race in ”lonely monster distance”
7. monster lonely distance: for “attack lonely”
8. keep distance with Boss: don’t get close to Boss,keep certain distant with Boss

B. Others
1. Don’t rob: don’t rob monsters attacked by other families(except the families in party)
2. Don’t attack escape monsters: will get more monsters if keep attacking escaping monsters
3. Attack time out: rechoose monsters if can’t attack the monster selected when time out.
4. Can’t kill monsters in certain time: can’t kill monsters after a long time due to abnormals when attacking monsters
5. Don’t attack monsters near other players




06.item(public)
A. basic option
1. Do not pick item(caution):all the chars in the family don’t pick items
2. pick item range
3. Z coordinate limit: limit the height for picking.
4. pick up item first then attack monster: even when being besieged

B. physical item option
1. pick
2. no process
3. delete(not available)
4. sell(not available)
5. deposit(not available)



07. other(private)
A. assist item/skill: assist skills or items, such as speedup, strengthen..skill delay(2nd time use) and MP limit



08.return option(public)

A. auto return village and return attack position
1. Auto return village when all characters die.
2. Auto return village when ny char died more than xx seconds.
3. Auto return village when items are less than xx pieces.
4. Auto run script when in village: run script when in village then return  to attack position.
5. when in village, auto use commwarp: return to attack position with commwarp when in village

B. Save item/sell item: save items or sell to store when in village (at “item option(public)”)

C. Take item/buy item: take items(potions, ammunition) from storage or buy  them from store as setting


09.team option basic(private)

(the function is not available)

10.captain(public)
A. basic
1. auto invite join team(captain is the family)
2. invite member: invite other families to join team, fill in family name, separated with ;


B.captain’s rest condition
1. MP: rest or stop resting according to the MP of the family characters and characters in other families
1. HP: rest or stop resting according to the HP of the family characters and characters in other families

11.team member(public)

A. basic
1. I’m team member, captain: the family is as a member, accept invitation from other families. fill in other families’ name afterwards, separated with ;
2. Auto follow: auto follow with captain family
3. auto follow distance: keep distance with captain family
4. follow delay: move delay xxx after the captain family.
5. follow attack: follow captain family to attack
6. attack when captain select: start attacking when the monsters selected by captain family.
7. follow rest: rest when the captain family rest.
8. do not beat back solely: don’t beat back if the captain family don’t beat back.
9. follow captain by whisper




12. team protection(private)

A. use when distance< xx steps: limit distance when using skills(team family characters)

B. HP protect skill: for the other characters in the family or other family characters

C. MP protect skill: for the other characters in the family or other family characters

D. for the other characters in the family or other family characters

13.team assistant(private)
the function is not available

14.alarm option(public)

A. basic
1. alarm when I die
2. alarm when there’re not enough items for skills
3. alarm when receive whisper
4. alarm when receive normal speaker.
5. alarm when find GM
6. alarm when attacked by other players

B. other
1. flash icon when alarm
2. flash account label when alarm

15.other player option(public)
A.basic
1. policy when find other players on weekends.
2. policy when attacked by other players.
16.GM policy(public)
A. basic
1. policy when find GM